LO2: I have decided to use my specific style of texturing for this project. I want to perfect the current method and my skills as well as create a stylised texture suiting on the character and over aesthetics of the short.
My current method of texturing is to map out the UVs in a way that can be read from a 2D format with ease. This is so that when I hand paint the texture on water colour paper i will be able to understand which part of the 3D form I am painting. This mean that the lay out of the UVs have to be made with this pipeline in mind.
When I received the model, Nadia had created the UVs like so:
While the UVs themselves were daily even much of the UV tile wasn't being utilised and some parts of him, such as the back legs and feathers, were not mapped out well for my purpose. With this in mind I will work on top of what Nadia has given me and carry on.
My current method of texturing is to map out the UVs in a way that can be read from a 2D format with ease. This is so that when I hand paint the texture on water colour paper i will be able to understand which part of the 3D form I am painting. This mean that the lay out of the UVs have to be made with this pipeline in mind.
When I received the model, Nadia had created the UVs like so:
While the UVs themselves were daily even much of the UV tile wasn't being utilised and some parts of him, such as the back legs and feathers, were not mapped out well for my purpose. With this in mind I will work on top of what Nadia has given me and carry on.