LO2: Having the texture base all set up I started to edit and enhance it in Photoshop. Having seen the texture in maya I decided that the texture was too light and not detailed enough. I easily darken the texture using brightness and contrast and levels ext.
The extra detail was done with a simple standard brush multiplied on top of the water colour texture. The image below shows this layer by itself before being multiplied. As this layer was also created in photoshop this layer too needed to be taken into mud box to fix the seams.
The extra detail was done with a simple standard brush multiplied on top of the water colour texture. The image below shows this layer by itself before being multiplied. As this layer was also created in photoshop this layer too needed to be taken into mud box to fix the seams.
Mud box layer to fix the seams which I merged with my photoshop layer.
Water colour texture edited and with multiply layer.L